Work

Below are some of the projects I've worked on as well as a brief overview of what I worked on. Please feel free to reach out for more information.

Homeworld: Vast Reaches

Available on Meta Quest 2/3, SteamVR

  • Made in Unity
  • UI Engineering
    • Menus
    • Objective UI
    • (Left) Handedness
    • Challenge Mode
  • Gameplay Engineering
    • Challenge Mode
    • Profile Data

Inside [JOB]

Available on AndroidXR

  • Made in Unity
  • Gameplay Engineering
    • Prototyping
    • "JobBoard" Functionality
    • "System Settings" Chip
  • General Upkeep

My Virtual Armenia

Available on iOS, Google Play

  • Made in Unity
  • General Upkeep
    • Engine Version Upgrade
    • TMPro Upgrade

Walkabout Mini Golf

Available on Meta Quest 2/3, SteamVR, and more!

  • Made in Unity
  • UI Engineering
    • Profiles

About Me

Howdy, and welcome to my portfolio website! I'm Katherine Byers, a video game engineer based out of Texas. I graduated with honors from the University of Texas at Austin in 2021 with a Bachelor of Science in Arts and Entertainment Technologies and have been working as a full-time engineer since then. I specialize in UI Engineering, but I enjoy all aspects of game development. I'm a huge fan of games and gaming, so any chance I get to learn or try something new is always exciting.

Reach Out

If you're interested in learning more about previous projects I've worked on (including some that are not listed publicly), please shoot me an email. Otherwise you can find me on LinkedIn, Github, Itch.io, or out in a patch of tall grass. Thanks for stopping by!

Skills

Languages:
  • C#
  • C++
  • Python
  • HTML
  • CSS
  • JavaScript
Software:
  • Unity
  • Unreal (UE5)
  • Perforce
  • Git
  • Twine
  • Atlassan Suite (Jira, Confluence)
Other:
  • Spanish (Intermediate)
  • Creative Writing
  • Wiring/Soldering
  • Knitting